September 22, 2021
Minecraft with RTX ray tracing launched for Windows 10

Minecraft with RTX ray tracing launched for Windows 10

Minecraft’s blocky aesthetic was massively spruced up with the introduction of ray tracing enabled by Nvidia’s RTX graphics playing cards earlier this yr. And now, that characteristic is popping out of beta, and path-traced ray tracing is offered to all Home windows 10 Minecraft gamers with the GPUs that help it, Nvidia introduced in a weblog submit on Tuesday.

In the event you missed the beta or different examples in 2020, ray tracing permits for lifelike, physics-based lighting in video games. Minecraft historically shirks realism in favor of a pixel artwork, sandbox fantasy aesthetic, however the pairing works nicely right here. The adjustments to lighting are most instantly notable in reflections in water, shadows that reply dynamically to gentle sources, and completely different intensities of sunshine.

 

Together with lighting, RTX ray tracing additionally permits for extra detailed “physically-based rendering” (PBR) in texture packs, together with the power to set the relative reflectiveness of every object. Minecraft gamers on Home windows 10 can have entry to a particular PBR model of the default texture pack to be used whereas taking part in, or till their favourite creator releases their very own up to date pack.

 

 

Working the sport with ray tracing looks like it may very well be an enormous hit to efficiency, however Nvidia says DLSS 2.0 help on RTX playing cards, which stands for Deep Studying Tremendous Sampling, ought to maintain the sport working at a excessive body fee.

Utilizing synthetic intelligence to avoid wasting time rendering high-resolution photographs, RTX 2060 house owners can get round 60 frames per second taking part in at 1920 x 1080 decision in Nvidia’s High quality Mode. Gamers with GeForce RTX 3080 and 3090 playing cards ought to be capable to get “nicely over” 60fps taking part in in 4K, Nvidia says. All of those benchmarks had been set beneath Nvidia’s particular testing situations which might be seen on their weblog.

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